City: Räz Vächäh Gewchÿh

Räz Vächäh Gewchÿh

Räz Vächäh Gewchÿh
Example Undermountain architecture.
StateUndermountain
ProvenceDådhÿh Kingdom
Sub ProvenceZelqov Hold
RegionRăkhǐ Bǐgmě Maquis
Founded1027
Community LeaderLord Khemnean
Area41 km2 (16 mi2)
Average Yearly Temp25°C (77°F)
Average Elevation3096 m (10157 ft)
Average Yearly Precipitation185 cm/y (72 in/y)
Population9707
Population Density236 people per km2 (606 people per mi2)
Town AuraTruename Magic
Naming
Native nameRäz Vächäh Gewchÿh
Pronunciation/kott/ /guːkˈhɪ̘/
Direct Translation[ready] [file; folder; record (written account)]
Translation[Not Yet Translated]

Räz Vächäh Gewchÿh (/kott/ /guːkˈhɪ̘/ [ready] [file; folder; record (written account)]) is a subtropical City located in Zelqov Hold, Dådhÿh Kingdom, within the Undermountain.

The name Räz Vächäh Gewchÿh is derived from the Sylvin language, as Räz Vächäh Gewchÿh was founded by Isia, who was culturaly Undermountain.

Climate

Räz Vächäh Gewchÿh has a yearly average temperature of 25°C (77°F), with its average temperature during the summer being a warm 29°C (84°F) and its average temperature during the winter being a pleasant 21°C (69°F). Räz Vächäh Gewchÿh receives an average of 185 cm/y (72 in/y) of precipitation, most of which comes in the form of rain during the fall. Räz Vächäh Gewchÿh covers an area of nearly 41 km2 (16 mi2), and an average elevation of 3096 m (10157 ft) above sea level.

Overview

Räz Vächäh Gewchÿh was founded durring the early 11th century, by Isia. The establishment of Räz Vächäh Gewchÿh was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Isia struck deals with nearby nations and communities to establish Räz Vächäh Gewchÿh as a prison colony.

Räz Vächäh Gewchÿh was built using the conventions of Undermountain durring the early 11th century. Naturaly, all settlmentss have their own look to them, and Räz Vächäh Gewchÿh is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Räz Vächäh Gewchÿh is buildings are grouped arround an odd layout of broad cobblestone streets, which seems to be based on an overlapping squair patern such that there are small squares at the cornor of every bigger square. Sometimes buildings exist in the smaller squaires, other times they are open spaces, or occupied by temporary structures. The city sits behind an impressive looking clay brick wall. The wall is notable for querried stone blocks being used to renforce the clay bricks in the expected manner and locations. While the wall was built to the exact specifications of modern fortifications, one has to wonder why the money invested into creating such a well fortified wall wasnt spent on a less impressive looking wall crated from sturdier materials. Räz Vächäh Gewchÿh's walls would endure a brief bombardment, but only from light siege weapons. It seems more likly the city's walls were not designed with defence in mind but rather lending the town a certain air with visitors. The city's boondoggle-of-a-fortified wall are visibly old, but also obviously maintained semi-regularly. Its likly the local malishia or garrison are tasked with ocasional mantance of the citys defences.

Räz Vächäh Gewchÿh has the unmistakable air of a city on its last legs. Everything is a bit slipshod and ramshackle. Everyone is at work, or drinking. No one has anything in their eyes other than fear and despair. Whatever industry once fueled Räz Vächäh Gewchÿh ’s existence has dried up and the city is drifting down the stream of history as it dries up. On top of this is an unmistakable feeling that Räz Vächäh Gewchÿh is in this condition because there is something terribly wrong with the city. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scuttling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Maybe it’s all of those things together, or perhaps it's the way these elements combine which makes you worry someone might stab you in a dark ally for your boots. It’s not filthy, or dark, but the smiles seem strained, the locals seem to glare daggers in eachothers backs a little too much, and everyone is armed at all times. You may want to keep an eye on your valuables, and make sure you don’t wind up in any position of power. Regardless, you do not feel it would be wise to remain in Räz Vächäh Gewchÿh long.

Civic Infrastructure

Räz Vächäh Gewchÿh possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Räz Vächäh Gewchÿh has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Räz Vächäh Gewchÿh has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Räz Vächäh Gewchÿh. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Räz Vächäh Gewchÿh's parks.

Räz Vächäh Gewchÿh has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Räz Vächäh Gewchÿh.

Räz Vächäh Gewchÿh has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Räz Vächäh Gewchÿh has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Räz Vächäh Gewchÿh has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Räz Vächäh Gewchÿh has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Räz Vächäh Gewchÿh has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Räz Vächäh Gewchÿh has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Räz Vächäh Gewchÿh has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Räz Vächäh Gewchÿh's public wards, blessings, and other arcane systems.

Räz Vächäh Gewchÿh has an Millitary Academy which trains military officers and specilists.

Räz Vächäh Gewchÿh possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the City. Räz Vächäh Gewchÿh's grid is powered by hydrogalvanic generators.

Räz Vächäh Gewchÿh possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Räz Vächäh Gewchÿh has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.

Räz Vächäh Gewchÿh has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Räz Vächäh Gewchÿh's natural decorations nor waterways.

Räz Vächäh Gewchÿh has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Räz Vächäh Gewchÿh has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Räz Vächäh Gewchÿh has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Räz Vächäh Gewchÿh's town hall was built using a different architectural style from the rest of the town. The style used is characterized by order, symmetry, formal design, grandiosity, and elaborate ornamentation. Architectural characteristics include balustrades, balconies, columns, cornices, pilasters, and triangular pediments. Stone exteriors are massive and grandiose in their symmetry; interiors are typically polished and lavishly decorated with sculptures, swags, medallions, flowers, and shields. Interiors will often have a grand stairway and opulent ballroom..

Due to the actions of local Kami, summer is recurring in Räz Vächäh Gewchÿh.

The Bogwid near Räz Vächäh Gewchÿh are known to be quite timid.

Räz Vächäh Gewchÿh's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves long periods of drunkenness to channel Wild Magic energies of tier 1 via recitation of poetic epics.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 18
  • Farmers: 28
  • Farm Laborer: 57
  • Hunters: 37
  • Milk Maids: 22
  • Ranchers: 12
  • Ranch Hands: 26
  • Shepherds: 26
    • Farmland: 39313 m2
    • Cattle and Similar Creatures: 2426
    • Poultry: 29121
    • Swine: 1941
    • Sheep: 97
    • Goats: 19
    • Horses, Mounts, and Beasts of Burden: 970

Craftsmen

  • Arms and Toolmakers: 20
  • Blacksmiths: 20
  • Bookbinders: 12
  • Buckle-makers: 13
  • Cabinetmakers: 23
  • Candlemakers: 31
  • Carpenters: 29
  • Clothmakers: 30
  • Coach and Harness Makers: 9
  • Coopers: 24
  • Copper, Brass, Tin, Zinc, and Lead Workers: 13
  • Copyists: 9
  • Cutlers: 7
  • Fabricworkers: 22
  • Farrier: 66
  • Furriers: 6
  • Glassworkers: 31
  • Gunsmiths: 20
  • Harness-Makers: 9
  • Hatters: 20
  • Hosiery Workers: 6
  • Jewelers: 10
  • Leatherwrights: 24
  • Locksmiths: 9
  • Matchstick makers: 14
  • Musical Instrument Makers: 14
  • Painters, Structures and Fixtures: 12
  • Paper Workers: 14
  • Plasterers: 13
  • Pursemakers: 16
  • Roofers: 10
  • Ropemakers: 9
  • Rugmakers: 9
  • Saddlers: 18
  • Scabbardmakers: 20
  • Scalemakers: 10
  • Scientific, Surgical, and Optical Instrument Makers: 6
  • Sculptors, Structures and Fixtures: 9
  • Shoemakers: 8
  • Soap and Tallow Workers: 32
  • Tailors: 52
  • Tanners: 12
  • Upholsterers: 14
  • Watchmakers: 13
  • Weavers: 32
  • Whitesmiths: 7

Merchants

  • Adventuring Goods Retellers: 6
  • Arcana Sellers: 6
  • Beer-Sellers: 13
  • Booksellers: 14
  • Butchers: 24
  • Chandlers: 26
  • Chicken Butchers: 24
  • Entrepreneurs: 9
  • Fine Clothiers: 24
  • Fishmongers: 26
  • Florists: 5
  • Potion Sellers: 16
  • Resellers: 34
  • Spice Merchants: 13
  • Wine-sellers: 20
  • Wheelwright: 14
  • Woodsellers: 9

Service workers

  • Bakers: 48
  • Barbers: 43
  • Coachmen: 14
  • Cooks: 40
  • Doctors: 21
  • Gamekeepers: 15
  • Grooms: 8
  • Hairdressers: 31
  • Healers: 27
  • Housekeepers: 28
  • Housemaids: 46
  • House Stewards: 28
  • Inns: 9
  • Laundry maids: 18
  • Maidservants: 31
  • Nursery Maids: 18
  • Pastrycooks: 34
  • Restaurateur: 46
  • Tavern Keepers: 44

Specialized Laborer

  • Ashworkers: 13
  • Bleachers: 9
  • Chemical Workers: 5
  • Coal Heavers: 17
  • In-Town Couriers: 19
  • Long Haul Couriers: 22
  • Dockyard Workers: 20
  • Gas Workers: 4
  • Hay Merchants: 8
  • Leech Collectors: 28
  • Millers: 22
  • Miners: 21
  • Oilmen and Polishers: 15
  • Postmen: 22
  • Pure Finder: 12
  • Skinners: 30
  • Sugar Refiners: 5
  • Tosher: 14
  • Warehousemen: 38
  • Watercarriers: 20
  • Watermen, Bargemen, etc.: 28

Skilled Laborers

  • Accountants: 12
  • Alchemist: 15
  • Clerk: 21
  • Dentists: 10
  • Educators: 28
  • Engineers: 13
  • Gardeners: 9
  • Mages: 7
  • Plumbers: 10
  • Pharmacist: 11
  • Professors: 4
  • Scientists: 7
  • Wizards: 4

Civil Servants

  • Adventurers: 9
  • Bankers: 13
  • Civil Clerks: 20
  • Civic Iudex: 11
  • Consultants: 6
  • Exorcist: 22
  • Fixers: 11
  • Kami Clerk: 20
  • Landlords: 20
  • Lawyers: 12
  • Legend Keepers: 17
  • Militia Officers: 80
  • Monks, Monastic: 29
  • Monks, Civic: 28
  • Historian, Oral: 21
  • Historian, Textual: 11
  • Policemen, Sheriffs, etc.: 21
  • Priests: 44
  • Rangers: 13
  • Rat Catchers: 15
  • Scholars: 15
  • Spiritualist: 18
  • Slayers: 5
  • Storytellers: 36
  • Military Officers: 33

Cottage Industries

  • Brewers: 27
  • Comfort Services: 40
  • Enchanters: 10
  • Herbalists: 11
  • Jaminators: 30
  • Needleworkers: 33
  • Potters: 15
  • Preserve Makers: 29
  • Quilters: 13
  • Seamsters: 57
  • Spinners: 28
  • Tinker: 10
  • Weaver: 23

Artists

  • Actors: 10
  • Architects: 3
  • Bards: 14
  • Costumers: 5
  • Dancers: 11
  • Drafters: 6
  • Engravers: 7
  • Fine Furniture Carpenters: 4
  • Glaziers: 10
  • Inlayers: 9
  • Musicians: 28
  • Painters, Art: 4
  • Playwrights: 10
  • Sculptors, Art: 8
  • Wood Carvers: 32
  • Writers: 34

Produce Industries

  • Butter Churners: 32
  • Canners: 31
  • Cheesmakers: 32
  • Ice Merchants: 4
  • Millers: 19
  • Picklers: 16
  • Smokers: 12
  • Stockmakers: 10
  • Tobacconists: 15
  • Tallowmakers: 22

3614 of Räz Vächäh Gewchÿh's population work within a Foundational Occupation.

5899 of Räz Vächäh Gewchÿh's population do not work in a formal occupation, but do contribute to the local economy. 194 (2%) are noncontributers.

Points of Interest

Räz Vächäh Gewchÿh is surrounded by dangerous terrain: miasmatic swamps, perilous crevasses, radioactive badlands, a pocket of or some other harmful topography. Räz Vächäh Gewchÿh might prefer the defensive potential of the terrain here, or have found a precious resource worth the danger. The terrain might have formed at some time since the founding, with the citizens struggling to make terms with the new danger.

Räz Vächäh Gewchÿh is known for its well built pedestrian paths, which include foot bridges to cross the main street at several high-traffic areas.

POI

History

In time immemorial, reportedly some time during the late 2nd century a local hero by the name of spared the town from the rampage of a legendary monster. The recitation of the hero's story remains a popular tavern and fair tale.

History